Vermeer applies the latest in mixed reality and artificial intelligence so users can better see, plan, train, control, analyze, communicate and take action in the most demanding of environments. Our novel applications of AR, VR and AI, with full motion video, are driving the future of:
AguNav for UAS and satellite eyes in the sky for in and out of battlefield C5-ISR
Visually enhanced immersive SDA
Operating in GPS-denied environments
Vermeer is an innovative tool for pre-mission planning and visualization. Today, it is capable of integrating into any autonomous platform, from sUAS to satellites.
We are unlike traditional government contractors. We started from a different place and approach problem-solving from a different angle. Our company grew from two influences. The first was technology innovators like Apple. Their leaders knew that good technology is not enough. Technology products have to be people-friendly, designed with empathy for how users will interact with them. You start with an idea. Then you quickly develop and test prototypes to bridge the gaps between the idea, the product, and users—relentlessly throwing out what doesn’t work. That approach is exactly the process of creative selection that we at Vermeer use in developing our solutions.
The second influence was Hollywood. We originally founded our technology venture as a drone service cinematography company. When you would see a drone shot in a Netflix or HBO movie or TV Show—that was us—executing those drone missions. We worked with Spielberg. We shot Fast & Furious movies. We flew on an Oscar winner for Best Picture. Yet working with directors, we kept running into a problem. They had a vision in their brain of what they wanted to the drone to do, but they struggled to explain that vision to our team.
When a director like Spielberg makes a gesture with his hands, he's not just directing. He's running a simulation in his brain of what he wants the camera to capture. We thought: “What if we could...extract that vision and seamlessly execute it in the real world?” We would have a really cool product. That’s how we came to build a tool that removes the friction between what you see in your head and what a device can do, whether it’s a flying movie camera, a combat drone, or a satellite.
It always comes back to that first question: “What if we could...?” Yet creativity isn’t just imagination. It is making an idea real. And making it work. We specialize in making cool, sci-fi stuff into real products that outperform in the real world—without needing the crashed alien space ship.
Head of Software
We invite you to explore what the future of previsualization. Come ask us: “ What if
we could...?” And we will show you how our products can do it.